They provide new players with a kind of narrative that helps to form a basis for gameplay. Personally, I enjoy reading the DiD (Dead-is-Dead) stories. If you do not have the perspective of a long-time player, sometimes it is difficult to impose this structure. In many ways, the game becomes what you want it to become. Since there are very few limits placed on the player, you have to impose your own structure. The hardest part of the X-games (for me) is identifying what you (the player) enjoys the most. You either find yourself as a industrial mogul or captaining large fleets-or in many cases both. The game slowly builds upon itself until you reach a kind of zenith. The core premise for either start is to earn enough credits to upgrade your ship\buy new ships. If you are more inclined to just want to antagonize other ships, then the Terran Defender start is better. If you find that you enjoy the trading portion of the game, try the Humble Merchant start. I think that just flying about can be very useful. 9 hours in, 2.25 million credits, and rank just below federation marshall. In the long term, patience is important! In time the money will start flowing in and you'll see how truly Bad Azz this game is Humble Merchant here, perhaps because I like starting from scratch, and its always much easier to make money starting with a trade ship. For your factories you'll find out that you'll need resources to produced, your product(meaning you'll need even more money). Now once you've done that 2-3 times in your tiny Mercury you should have about 5 million credits stacked up, go ahead and buy a 7million ship and use CLS to have it trade Ore. (Notice I said Mircro manage however) If you do that you can continue doing other things that are slightly more entertaining.Īlso, I recommend after you make your first 1mil, buy a factory or two and have about two freighters assign to them. Then you can mircro manage them.rather than you wasting your time making trade runs, let the cpu run around the x universe looking for the best deal for you. But becareful with those.It might say easy or very easy or even trivial.but in the x-universe things tend, not to go the way you plan it, so be prepared to abort or wing it!!! Anyway after you get enough money buy a few freighters, with all the trade extension, and smart and sell software. I also did alot of patrols and assination mission. I think this one is the best for newbies.the money really don't come banging in, at the begining.but during the plot your giving quite a few free ships, that you can sell or fully upgrade to use on taxi missions, and astrieod scanning(you can really rack up money on those). Finally i gave one of the start points a chance. I found myself quiting and starting a new game over and over again. Like you guys i had a hard time starting off. But driving freighters have never been my stlye. The only real improvement that I would want on the campaign would be basic guidlines on what to expect/need going forward, Operation Final Fury is an ass kicking if your not prepared.Being a Humble Merchants is good for a quick cash flow. It's just a matter of seeing how to push yourself, plus mods are nice to (I've had plenty of oh ♥♥♥♥ moments with the Kha'ak Invasion mod combined with Improved Races 2.0, nothing worse than getting caught between the 3 fleets duking it out). The one thing I wish is that the game wasn't so reliant on your economy later game (and that the game would stop removing Cahoona Bakeries early game). Im constantly trying my luck, pushing myself, very rarely will you see me flying enything other than an M4. I personally play the game many different ways in a single playthrough (That's just how I personally like starting out, The Terran Defender in TC comes a close second though). It lets me only tedious task buy ship, move ships, equip ships. At the end I had fleets of merchants, many battleships crusiers tsak forces, ocean of cash, and several giant and autoname stations.īut what to do ? there is no way to win on military side even you have thousants battleships. Making money when I was simply sleeping and not gaming. Real acivity was only buy news ships, equip these ships, send them in adequate sector for navigator earn enough experience to be autonome in the whole know world. After that, owning a handful of ships with trade programms, I had only to go to sleep and let the game play. First hours of games I made money myself. My big problem with X3 was not to understand game mecanic or manage it. There is others games that makes far better work for story. Originally posted by hurepoix:Merchant too, both at TC and AP.
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